Press Kit

Public materials for The Promethean Project and Matt Desinics Designs.

The Promethean Project is a perspective-shifting horror investigation game about a missing brother, a vanished research facility, a watching Caretaker, and a prototype camera that reveals what the facility is hiding.

[ NOTICE: This is a lean press kit. Updated screenshots, logos, capsule art, and trailer materials will be added as the rebuild progresses. ]

Short Description

The Promethean Project is a perspective-shifting horror investigation game about a missing brother, a vanished research facility, a watching Caretaker, and a prototype camera that reveals what the facility is hiding.

Medium Description

In The Promethean Project, you enter the remains of a vanished research facility to uncover what happened to your missing brother. The facility is watched by a Caretaker who reacts to your discoveries, speaks through the security system, and fights for control of the camera. Investigate, document evidence, manage limited light and camera power, and survive the nearly blind Promethean still hunting through the dark.

Long Description

The Promethean Project is a perspective-shifting horror investigation game set inside the ruins of the Helix Limina Research Group, a secretive facility that disappeared from public record. You came looking for your older brother. What you find is a decaying research site where the lights still flicker, the old security system still watches, and something inside has been waiting.

The facility has a Caretaker. His voice moves through the security system. He sees what you do, reacts to what you uncover, and can take control of the camera when you linger too long. Your view is not fully yours. The investigation shifts between security feeds, magnetic tape, and a prototype imaging device left behind by Project: Hecate. Through its lens, hidden paths appear, unstable objects reveal themselves, and the facility's reality begins to fail.

But the Caretaker is not the only threat. The Promethean still stalks the facility. Nearly blind and driven by sound, it turns every footstep, thrown object, and panicked breath into a risk. Search rooms, open doors and drawers, manage limited battery power, document evidence, and survive long enough to decide what truth you can trust.

The original prototype validated the game's core perspective, narration, camera, interaction, and survival systems. The next version is being re-scoped around a stronger Unreal Engine foundation before the next public milestone. Release timing is currently TBD.

Features

  • Explore a vanished research facility tied to your brother's disappearance.
  • Shift between security-feed perspective and raw first-person VHS-like control.
  • Use a Project: Hecate prototype imaging device to reveal hidden layers of the facility.
  • Survive the Promethean, a nearly blind creature that hunts by sound.
  • Search the environment physically: doors, drawers, objects, flashlight, batteries, and evidence.
  • Manage limited light and camera power while navigating the dark.
  • Follow a story shaped by what you discover and the order in which you discover it.
  • Experience a watching Caretaker who reacts, remembers, and may take the camera back.

Coverage Guidance

The Promethean Project is designed around unstable perspective, surveillance, and a narrator who may not be telling the truth. Public coverage is welcome to discuss the game's camera-control transitions, security-feed perspective, Project: Hecate imaging device, and Caretaker narration.

Please avoid major story spoilers or definitive explanations of the game's hidden perspective layer. The intended public language is perspective-shifting horror, surveillance perspective, and multi-perspective investigation.

Studio Boilerplate

Matt Desinics Designs is an independent game and software studio building experimental horror, interactive systems, and strange tools for stranger stories.

Assets

Gameplay Trailer / Video

From the monitor into the room.
A short gameplay clip showing the game's unstable camera perspective: the view passes through the security feed and into the playable world.

Screenshots

Screenshots are from the current prototype build. Final art, lighting, models, animation, UI, and effects are subject to change as the game moves through rebuild and production.

A dark laboratory entrance from the prototype build of The Promethean Project.
The facility still has rooms that should have stayed sealed.
A dark prototype screenshot showing the player checking shadows for danger.
Explore an abandoned research facility where something is still active.
A prototype gameplay screenshot showing a camera revealing a hidden note.
Project: Hecate's prototype reveals what ordinary sight cannot.
A prototype screenshot showing distorted glowing columns in a dark facility space.
The facility’s reality is beginning to fail.
A close-up prototype screenshot showing camera batteries being loaded.
Every battery buys time.
A prototype screenshot from inside a closet hiding space.
Hide. Stay quiet, and safe in the closet. Wait for the sounds to pass.

Logos & Key Art

Studio logos, game logos, capsule art, and key art will be added as the rebuild progresses.

The Promethean Project Title Key Art from the prototype build.
The Promethean Project Key Art
The Promethean Project Logotype (Placeholder)
Steam Capsule Key Art (Placeholder)

Content Warning

The Promethean Project is a horror investigation game and may include disturbing themes, including references to self-harm, suicide, psychological distress, and violence.

Press Contact

For press, creator, collaboration, or general studio inquiries, contact Matt Desinics Designs.

updates@mattdesinicsdesigns.com