Matt Desinics Designs presents
The Promethean Project
Independent horror, strange systems, and stories that watch back.
Matt Desinics Designs is an independent game and software studio building experimental horror, interactive systems, and strange tools for stranger stories. Its first public project, The Promethean Project, is currently in development for Steam.
A perspective-shifting horror investigation where the narrator is watching, the camera is unstable, and the story changes with what you uncover.
Enter a vanished research facility, search for the truth behind your brother's disappearance, and survive the thing still hunting inside.
A facility. A Caretaker. A camera that should not exist.
The Helix Limina Research Group vanished from public record. Your brother was part of its secret. Years later, you find the facility where he was last seen - and something inside is still watching.
The Caretaker
The narrator is not a recording. His voice moves through the security system. He reacts, remembers, and changes the story around what you uncover.
The Camera
Your view is not fully yours. Shift between security feeds, magnetic tape, and a prototype imaging device that reveals hidden layers of the facility.
The Promethean
The experiment survived. Nearly blind and driven by sound, the Promethean turns every footstep, thrown object, and panicked breath into a risk.
Prototype footage from the facility
Early prototype footage shows the game's surveillance perspective, VHS-like first-person view, physical interaction systems, flashlight investigation, and facility atmosphere.
Screenshots are from the current prototype build. Final art, lighting, models, animation, UI, and effects are subject to change as the game moves through rebuild and production.
Status Rebuild Roadmap
The first prototype proved the core idea: surveillance perspective, camera control, tactile interaction, dynamic narration, physical searching, and the Promethean threat can work together as one horror system.
The next version is being re-scoped around a stronger Unreal Engine 5.8 foundation before the next public milestone.
Release timing is currently TBD and will be updated after the rebuild path is ready to share.
Latest development notes
Prototype, Rebuild, and the Next Version of The Promethean Project
The prototype did what it was supposed to do. It proved the camera could be stolen, that the facility could watch back, and that the narrator could become more than a voiceover. But a proof of concept is not a foundation. The next version needs to be rebuilt like the real game was always asking to become.
Read PostGet updates from the facility.
Press and creator materials
The press kit currently includes public-safe facts, descriptions, store links, content notes, and contact information. Screenshots, logos, capsule art, and trailer materials will be updated as the rebuild progresses.